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Ctrl UI PCam

  • Autorenbild: hamza alpoguz
    hamza alpoguz
  • 12. Juli
  • 3 Min. Lesezeit

Aktualisiert: 16. Juli

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Controller selection

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These buttons let you quickly select specific parts of the PCam rig for direct manipulation or keyframing


Visibility

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These toggles let you show or hide specific rig elements in the viewport for a cleaner workflow


Presets

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These dropdown menus let you apply predefined settings to quickly match real-world camera setups



Select all Controller - Selects the entire PCam rig, including all controllers, helpers, and the camera.
Select all Controller - Selects the entire PCam rig, including all controllers, helpers, and the camera.

Toggle Visibility - Shows or hides all PCam controller objects (e.g. focus guides, UI elements, handles) in the viewport to keep your scene clean and uncluttered.
Toggle Visibility - Shows or hides all PCam controller objects (e.g. focus guides, UI elements, handles) in the viewport to keep your scene clean and uncluttered.

Toggle viewport settings - Applies recommended viewport settings for working with PCam rigs – enables Depth of Field, hides unnecessary overlays, and optimizes shading for camera work.
Toggle viewport settings - Applies recommended viewport settings for working with PCam rigs – enables Depth of Field, hides unnecessary overlays, and optimizes shading for camera work.


Toggle Geometry - Shows or hides rig geometry and overlays, including real-time target and focus distance visualization.
Toggle Geometry - Shows or hides rig geometry and overlays, including real-time target and focus distance visualization.








Key - Inserts keyframes for all objects in the selected PCam rig, including position, rotation, scale, and lens settings.
Key - Inserts keyframes for all objects in the selected PCam rig, including position, rotation, scale, and lens settings.
Marker - Adds a timeline marker at the current frame and binds it to the active PCam camera for quick camera switching during playback.
Marker - Adds a timeline marker at the current frame and binds it to the active PCam camera for quick camera switching during playback.
Last Marker - Jumps to the previous timeline marker relative to the current frame.
Last Marker - Jumps to the previous timeline marker relative to the current frame.

Next Marker - Jumps to the next timeline marker after the current frame.
Next Marker - Jumps to the next timeline marker after the current frame.

Remove Marker - Deletes the timeline marker at the current frame, if one exists.
Remove Marker - Deletes the timeline marker at the current frame, if one exists.


Camera Presets - Applies a predefined camera profile, including resolution, FPS, Blades, Aspect ratio and sensor size, to match real-world cameras like ARRI, RED, GoPro, or smartphones.
Camera Presets - Applies a predefined camera profile, including resolution, FPS, Blades, Aspect ratio and sensor size, to match real-world cameras like ARRI, RED, GoPro, or smartphones.


Lens Presets - Applies predefined lens settings such as focal length, f-stop range, anamorphic squeeze, and blade count to simulate real-world lenses.
Lens Presets - Applies predefined lens settings such as focal length, f-stop range, anamorphic squeeze, and blade count to simulate real-world lenses.


Resolution Presets - Quickly sets the render resolution to standard formats (e.g. 4K, 2K, anamorphic, vertical) with correct aspect ratios.
Resolution Presets - Quickly sets the render resolution to standard formats (e.g. 4K, 2K, anamorphic, vertical) with correct aspect ratios.
Sensor size Presets - Sets the camera’s sensor size using real-world format references (e.g. Super 35, Full Frame, IMAX). Affects field of view and depth of field calculations.
Sensor size Presets - Sets the camera’s sensor size using real-world format references (e.g. Super 35, Full Frame, IMAX). Affects field of view and depth of field calculations.

F-Stop Presets - Sets the aperture to common f-stop values
F-Stop Presets - Sets the aperture to common f-stop values

Focal Length Presets -Sets the focal length to standard values (e.g. 24mm, 50mm, 85mm), adjusting the rig's zoom level and field of view instantly.
Focal Length Presets -Sets the focal length to standard values (e.g. 24mm, 50mm, 85mm), adjusting the rig's zoom level and field of view instantly.

Focal Length - Adjusts the focal length by moving the camera along its optical axis. This simulates real lens compression and perspective changes based on camera distance.
Focal Length - Adjusts the focal length by moving the camera along its optical axis. This simulates real lens compression and perspective changes based on camera distance.


Vertigo Plane - Click in the viewport to set a reference point. The rig scales dynamically so that adjusting the focal length (via controller) creates a Vertigo/Dolly Zoom effect centered on the clicked location.
Vertigo Plane - Click in the viewport to set a reference point. The rig scales dynamically so that adjusting the focal length (via controller) creates a Vertigo/Dolly Zoom effect centered on the clicked location.


Focus controller - Adjusts the position of the focal point object, which determines the camera’s focus distance and depth of field.
Focus controller - Adjusts the position of the focal point object, which determines the camera’s focus distance and depth of field.


Focus toggle - Switches between Target Mode (focal point follows the camera’s target) and Free Mode (focal point can be moved independently).
Focus toggle - Switches between Target Mode (focal point follows the camera’s target) and Free Mode (focal point can be moved independently).










Tilt controller - Rotates the camera around its Z-axis to create Dutch angles or stylized horizon shifts without affecting camera position or aim.
Tilt controller - Rotates the camera around its Z-axis to create Dutch angles or stylized horizon shifts without affecting camera position or aim.

Target controller - Defines where the camera is pointing. Move or animate this object to change the direction of the camera without rotating the rig manually.
Target controller - Defines where the camera is pointing. Move or animate this object to change the direction of the camera without rotating the rig manually.

Camera controller - Defines where the camera is pointing. Move or animate this object to change the direction of the camera without rotating the rig manually.
Camera controller - Defines where the camera is pointing. Move or animate this object to change the direction of the camera without rotating the rig manually.

Camera selection - Selects the actual camera object within the PCam rig for direct manipulation, keyframing, or property adjustments in the properties panel.
Camera selection - Selects the actual camera object within the PCam rig for direct manipulation, keyframing, or property adjustments in the properties panel.

Target Constraint - Adds or removes a constraint that makes the camera follow a selected object or bone.
Target Constraint - Adds or removes a constraint that makes the camera follow a selected object or bone.

Camera Constraint - Adds or removes a constraint to attach the camera rig to a selected object or bone.
Camera Constraint - Adds or removes a constraint to attach the camera rig to a selected object or bone.





















































































































































































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